The stock sounds i used to create my catalog have been shared via freesound by creators with skills that make my sounds possible. My goal with learning sound is creating immersive soundscapes and imaginative moments. I want to create fantastic art, and i can’t reach the peak of my imagination without help. Big thanks to this community!. If you feel like showing some support, go check out my channel and show it some love! also, go check out the profiles of the creators who made and recorded the elements of this sound:. Robinhood76__06391-fast-air-impact. Wav. Paul368__hatch-seal. Wav. Paul368__sfx-door-open. Wav. Arithni__heavy-thud. Wav. Schluppipuppie__schnurr-01. Wav. Album-heavy-object-impact-10. Wav.
Phased multistricken crash. Based on https://freesound. Org/people/dieselsiselmedia/sounds/387139/. But at 44,100 hz and phased by applying right channel delay. I don't like this version. It doesn't have enough bass. I created it because some nationalist who doesn't recognize the unique identity and sentience of individuals couldn't resample it in standard hz properties.
This is a cue i built while sound designing the play "wait until dark". I own the right to sound design this production and therefore own the right to this cue. Please feel free to use this cue, just shoot me an e-mail when you do, i like to know what my cues are used for, only out of sheer curiosity. This is a 0:07 clip of car starting, revving its engine, and running someone over in an alley. Mixed in apple logic pro 9. Recordings made with various sdc and peavy pv8 mixer.
Slightly better version of sound 678955. This 100-second cymbal roll is done using a hi-hat. Edited in audacity 3. 2. 4 at 48 khz with filter curve effects and fades.
A very simple beat useful for many styles. . . Heavily processed recorded with various microphonesprocessing involves eq, reverb, and 3 compressors working in parallel(hi tom is panned 30 right, low tom is panned 30 left).
Came upon a rock wall full of icicles in the forest, and recorded myself breaking them. One of my favorite sounds, so many rich tones and dramatic cymbals. Recorded in stereo 24 bit 96 khz with the internal mics on a sony m10 with windjammer. Please use this sound for whatever you want, completely free, no restrictions. Although i really appreciate a comment if you use my sound for something interesting. Always fun to hear where my recordings end up :).
Came upon a rock wall full of icicles in the forest, and recorded myself breaking them. One of my favorite sounds, so many rich tones and dramatic cymbals. Recorded in stereo 24 bit 96 khz with the internal mics on a sony m10 with windjammer. Please use this sound for whatever you want, completely free, no restrictions. Although i really appreciate a comment if you use my sound for something interesting. Always fun to hear where my recordings end up :).
Came upon a rock wall full of icicles in the forest, and recorded myself breaking them. One of my favorite sounds, so many rich tones and dramatic cymbals. Recorded in stereo 24 bit 96 khz with the internal mics on a sony m10 with windjammer. Please use this sound for whatever you want, completely free, no restrictions. Although i really appreciate a comment if you use my sound for something interesting. Always fun to hear where my recordings end up :).
Came upon a rock wall full of icicles in the forest, and recorded myself breaking them. One of my favorite sounds, so many rich tones and dramatic cymbals. Recorded in stereo 24 bit 96 khz with the internal mics on a sony m10 with windjammer. Please use this sound for whatever you want, completely free, no restrictions. Although i really appreciate a comment if you use my sound for something interesting. Always fun to hear where my recordings end up :).
A composition of sound effects used at the ending of the production _blithe spirit_. This piece starts with a car starting, speeding up, skidding, and ending in a crash. This is a fairly simple effect edited within audacity. Sound sources:car start and drive. Mp3 by han1ae0090 volvo 740 gle handbrake turn 01. Flac by audible-edge1004_crash. Wav by fatlane. Selections were cut and edited within audacity. . .
Different household objects were thrown or dropped on a hard floor and the sound was captured using a smartphone. Basic editing was completed in garageband. Created by nick h. In digital production 120.
A sound effect i made for my game circlerc. It's been a while since i made this sound, but iirc it was made by slapping a calculator against a pencil case full of stationery in front of a blue snowball microphone. Credit is appreciated but not required.